What it does
It adds some realism elements to the Paintball Gun plugin (e.g.: gravity for pellets, not all pellets explode on impact, weapons jam, no crosshair, recoil, etc.).
It also adds new guns (sniper, shotgun, grenade launcher) and lets the admin config one of the follwing gaming modes:
- Menu mode: each player can choose a primary weapon from a menu (like CSDM)
- Normal mode: each player is always given a Marker. Launcher and Sniper are awarded on 3+ kills in a round. Shotgun is given based on a probability to players who didn't kill anyone.
- Random mode: each player gets a random gun
Changes to the original Mod (so far):
- New weapon: super nade launcher! (given to one player at a time) Replaces the flashbang grenade. The nade will shoot 10 smaller nades like a fountain and then explode.
- New coloured smoke grenades.
- New weapon: Super Marker! Awarded when you make 4+ kills in a round.
- New game feature: vendetta! (ie: revenge) It is triggered when someone kills you 3 times in a row. If you kill him back, on the next spawn you get a super marker and he gets no primary weapon.
- New player movements: sprint and slide.
- New weapon: Sniper! Awarded when you make 3+ kills in a round.
- New weapon: Paint Grenade Launcher! (same as above)
- New weapon: Shotgun! (30% probability of getting it when you make 0 kills in a round).
- New menu to choose the main weapon (pbgun_selectmode cvar). It works like CSDM remembering the previous setup if the user wants to.
- Removes the weapon crosshair.
- Bullets (pellets) fly with an arc (ie: with gravity). The only way to aim is like real paintball: shooting and steering.
- Not all pellets fly to the exact same point, but they have some kind of recoil. Recoil increases if you move while shooting.
- Some pellets fail to explode on impact and they bounce from the target harmlessly.
- Primary gun and secondary gun reach different distances (primary is more accurate).
- Primary gun is full-auto while secondary is semi-auto.
- Primary weapon has a chance of jamming while used. Pressing the "use" key unjams it.
- Changed the fire rate of weapons and some minor adjustments (like removing the light effects as a default).
- Support for BOTS! (they shoot acceptably well with the aim correction).
- A new Knife model that kills on one hit (it makes sense: if you get that close to an enemy in paintball, he should be dead).








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billahi ajoutini skype youcef.mrabet1
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